Ceruleana "Cerie" Pola

Bard

Description:

General Information:

Character Name: Ceruleana “Cerie” Pola

Player: Lieske

Level: 5

Class: Bard

Race: Half-elf (elven on paternal side, Varisian on maternal)

Alignment: Chaotic Good

Deity: Desna (Serenrae)

Size: Medium

Gender: Female

Age: 20

Homeland: Sandpoint in Varisia

Notes:

  • Name means Blue of Heavens, a reference to the color of her eyes.
  • Wears mostly blues representing heath, youth, and beauty in her mother’s Varisian culture.
  • Tatoos: Cerie has quite a few Varisian tatoos, the most recent earned after learning the art of Harrow Reading.
    • Legs: On the back of her calves, from the heel to the knee, she has green vines, symbolizing fertility.
    • Abdomen: Left side on her lower belly on a diagonal slanting down towards center is another green vine.
    • Back: Two vines, about four inches from her spine on both sides, from about her waist to shoulderblades.
        Butterflies of Desna:
      • Left shoulderblade: Pink, symbolizing love, courage, and kindness
      • Right shoulderblade: Orange, symbolizing happiness and resourcefulness
      • Base of Spine: Purple with flame, symbolizing intuition and divine inspiration; a Harrow Reader’s tattoo.

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        Physicals:

        Hair: black, curly

        Eyes: blue

        Height: 6’6

        Weight: 125

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        Ability Statistics: (with modifier)

        Strength: 10 +0

        Dexterity: 14 +2

        Constitution: 12 +1

        Intelligence: 11 +0

        Wisdom: 12 +1

        Charisma: 17 +3

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        Battle Statistics:

        Initiative Bonus: +2

        Hit Points: 44

        Armor Class: 17 (currently 19 with ring of +2 Shield)

        Base Attack Bonus: +3

        Spell Resistance: 0

        CMB: +3

        CMD: +15

        Speed: 30 feet/ 6 squares

        Touch: 12

        Flat-Footed: 14

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        Saving Throws:

        Fortitude: +2

        Reflex: +6

        Will: +5

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        Weaponry:

        Rapier of Shocking Burst:

        • Type: Piercing
        • Attack Bonus: +6
        • Weight: 2 lbs.
        • Critical: 18-20/d
        • Range: n/a
        • Ammunition: n/a
        • Damage: 1d3/1d6+3 electrical/1d8 critical

        Shortbow:

        • Type: Piercing
        • Attack Bonus: +3
        • Weight: 2 lbs.
        • Critical: x3
        • Range: 60 ft.
        • Ammunition: arrows (20 arrows per quiver, weight 3 lbs.)
        • Damage: 1d6

        Whip:

        • Type: Slashing
        • Attack Bonus: +3
        • Weight: 2 lbs.
        • Critical: x2
        • Range: n/a
        • Ammunition: n/a
        • Damage: 1d3

        Rapier: (on reserve at home)

        • Type: Piercing
        • Attack Bonus: +3
        • Weight: 2 lbs.
        • Critical: 18-20/d
        • Range: n/a
        • Ammunition: n/a
        • Damage: 1d6

        Note:

        Weapon Finesse (feat): allows substitution of Dexterity modifier for Strength.

        Weapon Focus (feat): Rapier: allows +1 to attack and damage rolls when using a Rapier.

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        Armor:

        Masterwork Mithril Chain Shirt:

        • Bonus: +4
        • Type: Light
        • Check Penalty: none
        • Spell Failure: n/a
        • Weight: 12.5 lbs.
        • Cost: 1100 gold

        Steel Shield:

        • Bonus: +1
        • Type: Light
        • Check Penalty: -1
        • Spell Failure: n/a
        • Weight: 6 lbs.
        • Cost: 9 gold

        Chain Shirt: (in reserve at home)

        • Bonus: +4
        • Type: Light
        • Check Penalty: -2
        • Spell Failure: n/a
        • Weight: 25 lbs.
        • Cost: 100 gold

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        Other AC Items:

        Golden Harp:

        Two free rounds of Bard Song for each round used. 3 lbs. Cannot fight while playing harp.

        Ring of Shielding:

        +2 to AC while not using Shortbow

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        Skills:

        • Acrobatics: 2 (Dex)
        • Appraise: 1 (Int) +1 magic beasts/fine items
        • Bluff: 8 (Cha)
        • Climb: 0 (Int)
        • Craft: 0 (Int)
        • Diplomacy: 9 (Cha)
        • Disable Device: 3 (Dex)
        • Disguise: 3 (Cha)
        • Escape Artist: 3 (Dex)
        • Fly: 2 (Cha)
        • Handle Animal: 3 (Cha)
        • Heal: 1 (Wis)
        • Intimidate: 7 (Cha)
        • Knowledge: Arcana: 5 (planar) (Int)
        • Knowledge: Dungeoneering: 0 (Int)
        • Knowledge: Engineering: 0 (Int)
        • Knowledge: Geography: 4 (Int)
        • Knowledge: History: 4 (Int)
        • Knowledge: Local: 6 (Int)
        • Knowledge: Nature: 4 (Int)
        • Knowledge: Nobility: 0 (Int)
        • Knowledge: Planes: 0 (Int)
        • Knowledge: Religion: 0 (Int)
        • Linguistics: 5 (Int)
        • Perception: 9 (Wis)
        • Perform: String: 9 (Cha)
        • Perform: Sing: 13 (Cha)
        • Perform: Acting: 8 (Cha)
        • Profession: 1 (Wis)
        • Ride: 2 (Dex)
        • Sense Motive: 5 (Wis)
        • Sleight of Hand: 6 (Dex)
        • Spellcraft: 7 (Int)
        • Stealth: 6 (Dex)
        • Survival: 1 (Wis)
        • Swim: 0 (Str)
        • Use Magic Device: 9 (Cha)

        Notes:

        • Bold type indicates no ranks yet and untrained. All other skills either have trained ranks or are usable untrained.
        • Sense Motive and Bluff are exchangable for Sing.
        • Bluff and Diplomacy are exchanable for String.
        • Bluff and Disguise are exchangable for Acting.
        • Loremaster: +10 to Knowledge checks with trained ranks; +20 once a day.
        • +7 Skill Points per level, for Bard and 1/2 elf Multitalented Trait.
        • +3 in class skills once rank is bought.

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        Feats:

        • Weapon Finesse: Dexterity modifier substituted for Strength with attack and damage rolls
        • Trait: Charming: 1 Bluff and Diplomacy/1 to the DC of language dependent spells I cast
        • Dazzling Display: Intimidate check to demoralize all foes within 30ft. w/ chosen weapon (Whip)
        • Skill Focus: Performance: Sing
        • Weapon Focus: Rapier: +1 attack and damage rolls with Rapier
        • Trait: Fencer: +1 to attacks of opportunity with bladed weapons

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        Spells: DC = 10 + Charisma Modifier + spell level

        0-level spells: (Orisons)

        Per Day: unlimited
        Known: 6
        DC: 13

        • Flare
        • Ghost Sound
        • Prestigitation
        • Read Magic (automatic)
        • Resistance
        • Message
        • Mage Hand

        1-level spells:

        Per Day: 4
        Known: 4
        DC: 14

        • Grease
        • Silent Image
        • Sleep
        • Cure Light Wounds (1d8 + 1/lvl)

        2-level spells:

        Per Day: 3
        Known: 3
        DC: 15

        • Silence 20 ft. radius
        • Sound Burst (1d8 damage/radius: 10 ft./range: 25ft. + 5ft/2 levels = 35 ft.)
        • Blindness/Deafness (range: 100ft. + 10 ft./lvl= 150 ft.; fort negates, casting: 1 st. act.)
          PERMANENT

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        Languages:

        • Common
        • Elven
        • Sylvan
        • Goblin

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        Special Abilities:

        Bard Skills:

        • Perform (Song): 4 + Charisma modifier + 2/level after level 1
        Current: 15 rounds (at level five)

        1st level: DC: 10 + 1/2 lvl + Char. Mod.

        • Countersong: anyone in 30ft. radius can substitute Bard’s Perform check for their saving throw
          against any sonic or language dependent magic effects.
        • Distracted: anyone in 30ft. radius can substitute Bard’s Perform check for their saving throw
          against any magical effects based on sight.
        • Inspire Courage: +1 attack/damage/saving throws vs. charm and fear
        • Fascinate: 90 ft. radius

        2nd level: DC: 15

        • Bardic Knowledge and Perform
        • Inspire Courage: +1 attack and damage NOW +2
        • Inspire Competence: +2 to skill checks
        • Versatile Performance: substitute Perform skill for Bluff and Sense Motive checks.
        • Well-Versed: +4 to saving throws vs. bardic performance, sonic, and language-dependent effects.

        Special Song: Hymn of the Healer:

        • Double healing if sung while resting.
        • +5 healing (hit points) per round of combat if bardic performance is in effect.

        Elven Immunities:

        • Immune to magic sleep spells.
        • +2 racial saving throw bonus against enchantment spells and effects.

        Low Light Vision: Can see twice as far as humans in dim light conditions.

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        Gear:

        Wand of Cure Light Wounds: 50 Charges total, 20 used as of 10/8/10

        2 vials CLW

        $$$:

        • none
        • Eye of Magnimar: at home, given to her father, Sidus

        Equipment:

        Short Missions:

        • half pound butter (.5)
        • 2 tindertwigs (n/a)
        • flint and steel (n/a)
        • 3 chalk (n/a)
        • signal whistle (n/a)
        • 3 candles (n/a)
        • 3 fishhooks (n/a)
        • 3 sewing needles (n/a)
        • scroll case (.5)
        • loaf, bread (.5)
        • mirror, small steel (.5)
        • sack, random (.5)
        • 3 vials (1): 2 currently filled with CLW
        • 2 pouches (1)
        • 2 oils (1)
        • 2 caltrops (1)
        • backpack (2)
        • 3 torches (1 cu each, 1 lb. each, 3)
        • entertainer’s outfit (4)
        • 2 silk ropes (50 ft. each, 5 lbs. each, 10)

        Extended Missions:
        Add:

        • soap (1)
        • blanket (3)
        • iron pot (4)
        • water skin (4)
        • bedroll (5)
        • 3 trail rations (1s each, 1 lb. each, 3)

        Load levels:

        • Light Load: 0-33 lbs.
        • Medium Load: 34-66 lbs.
        • Heavy Load: 67-100 lbs.

        Total Weight of Gear:

        • Short Missions: 38 lbs.
        • Extended Missions: Add 18 lbs.

        Total Weight of Armor and Magic Items:

        • Steel Shield: 6
        • Masterwork Mithril Chain Shirt: 12.5
        • Golden Harp: 3

        Total: 18.5 lbs.

        Grand Total Maximum: 74.5 lbs. (low end of heavy)

        Note: Eloam (?) carries Cerie’s iron pot (4), water skin (4), and 1 silk rope (5): total -13

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        Prestige

        • Total Presstige Award: 15
        • Current Prestige Award: 15
        • Sandpoint: 15
        • Farmer’s Collective: 2
        • Varisian Wanders: 5 (Harot reader)
Bio:

Do, ray, me, fa, so, la, ti, do; La, la, la, la, la, la, la; Oh, I didn’t see you there. Hi! I’m Ceruleana, but you can call me Cerie. Oh, the ears? Yes, I’m a half-elf. My name means “Blue of the Heavens” in one of the ancient elven dialects. My dad, Sidus, is an elf from the Churlwood who traded with my mother’s family here in Sandpoint. That’s how they met. Yes, actually, he’s pretty successful; we have a good life. He trades in specialty woods, furniture, boxes, ships’ parts, musical instruments, some lumber, that sort of thing. That’s how my parents got me into music. I’ve played since I was little and now I play in the theater for Syrdak Drokkus. Of course, that’s when I’m not running around with my friends. Recently, there were some nasty Gobin attacks, yuck! The sherrif went to Magnamar to get some extra help and he deputizied my friends and me to keep an eye on things while he’s away.
Oh that big guy over there with the large stick? Don’t worry, that’s Draegos. He’s a Chowanti my dad hired to look after me. Why? Oh, well, there was this horrible…uh…well, I really shouldn’t talk about it. Suffice it to say, some pretty bad things happened here when I was a kid. Shudders Anyway, that was a long time ago, but it is good to have Draegos around.
I grew up here in Sandpoint, so I know alot about everbody here. If you want to know anything, just ask me! :D

Ceruleana Pola is the daughter of Sidus Polus, a Sylvan elf from the Churlwood, and Purea Silvia, a Human Varisian. Her father’s dealing with woodcraft and trade have led her to travel several times to Magnimar with her parents. Her father has also taught Cerie to be an expert fencer, at least by Sandpoint standards. Sidus also recently made a bid with the help if the SEF for the town council seat left by the death of Scarnetti. If all goes well, he will become one of the four Lords of the town along with the Daverins, Kaijitsus, and Valdemars.

Given recent events and the accusation of involvement with the spate of recent murders in Sandpoint, Cerie has decided to join her mother in Magnimar and seek respite from the chaos of her home. While she’ll never truly leave Sandpoint in her heart, her body and mind need rest that she feels will be found most easily with her mother in Magnimar.

Ceruleana "Cerie" Pola

Protectors of Sandpoint Kyrie1296