Sensi said: “Veil your plans in darkness, and let none see your heart, that when you move against your enemies you fall upon them like a thunderclap from heaven”. With this wisdom in mind, I have spent the last few weeks re-acclimating myself to my former home, learning much about the streets of the Monument City, while letting no one know my heart nor intentions, nor even my face. With knowledge comes power, and I sought to gain power over those who would rule the streets of Magnimar, while letting no one else know even that I am here.
Almost no one; the Sculptress has kindly allowed me access to a chamber in her home in the spire to stay; in return, I merely retrieve for her things she cannot easily or safely get for herself, and also model for her creations from time to time. She is wise, discreet, and may be relied upon to keep my secrets, as I keep hers. The arrangement suits us both for the present.
Anxious to prove my worth to the Society, I have been assigned to assist a group of adventurers from Sandpoint – they need someone with my skills and knowledge of esoteric history and artifacts, while the Society needs to be kept abreast of the latest news of the same. The group seems a motley crew, indeed: there is the Dwarven ranger, slow of foot, but strong of axe; the Gnomish fire sorcerer, who seems to delight in setting his foes ablaze; the Elvish wizard, local to Magnimar; the part-Orc barbarian, thick of muscle and skull alike; the Elvish witch, with her impudent First World familiar; and the part-Elf bard, daughter of a successful local merchant. For reasons not yet clear to me, this group has traveled to Magnimar from Sandpoint, ostensibly to find out about the Brotherhood of Seven. Little do they know what dangers await them. A cursory examination of the lumber warehouse they are rumored to hide in proved well guarded.
Upon discovering that an agent from the Brotherhood was to pick up a shipment at the docks of the Swift Dolphin, I cased the pick-up spot and followed he and his bodyguard (5 full-blood orcs, as it turned out) , while the rest gathered at the Rotting Crab. I had the witch’s infernal companion along with me, to pass on her spell of invisibility, should I be discovered; much to my relief, the creature remained silent when it needed to be, and I was not discovered as I followed the group to its ultimate rendezvous – a meeting with the leader of a band of Ulfin barbarian slavers (Thorrik) at the Friendly Merchant dock.
There, they traded flesh for gold, 14 unfortunate captives, and then I followed the group back to where a wagon awaited them. Fearing I would be unable to silently shadow the wagon on foot in the city streets, I took the witch’s spell and became invisible, shooed away her creature, and then quickly and quietly attached myself to the undercarriage of the wagon. I did not have a plan, exactly, I only knew that I needed to be present to either follow them into their hide-out, or come up with some other plan to delay or impede them before the entered it.
I could not risk going into unfamiliar territory by myself, with such a force of foes against me; so, I managed to disable the wagon long enough for my new compatriots to show up and waylay the slavers. During the ensuing battle, i was able to knock out the agent of the Brotherhood, while my compatriots finished off the orc bodyguards – not without a doubtful moment or two, I must add. but in the end, we were able to retrieve the captives, half of which were from Sandpoint, including its blacksmith; after destroying evidence of our involvement, I accompanied the group back to the bard’s home in the nicest section of the city.
Within the basement of that building we interrogated the prisoner, who seemed both arrogant and reluctant to give information – I was forced to threaten him with my blades, and he finally relented. As feared the Brotherhood is aligned with murder cult of Father Skinsaw, they who worship Norgorber, and who butcher and sacrifice others to take their place as victims of Skinsaw’s never-ending blood thirst: the 14 captives we rescued were to be sacrificed in the lumber warehouse. We also learned that their group is active in Korvosa, and the agent implicated Vandel of the Blue Dolphin Inn ( a ’milk" bar) as the go-between the Brotherhood and the Ulfin slave raiders. One of the things the Ulfin leader Thorrik said was “The Blacksword needs more bodies in the swamp” – although the implications of that intelligence is not yet known, I am sure it will be made clear in time.
Unfortunately, before we could retrieve further useful information from the captive, the fool barbarian impetuously killed him – and nearly died himself when the agent spit his last breath, tainted with one of the strongest, blackest contact poisons I have ever seen, from a hollow tooth at him. Caution must be exercised when dealing with these Brothers, it would seem, even when captured. Upon retrieving the great orcish lump from prison, having gotten himself captured disposing of his murder, the rest of the group now set about planning entry into the warehouse of this secret society, so that this scourge might be removed and the city of Monuments made just a little bit safer. I will retrieve and learn any and all secrets that might be discovered, should we survive our next encounter.
~ The Blacklily ~